Each Battlegroup consists of ten abilities / units / upgrades split into two main branches.This is achieved by providing multiple branches a player can go down within a Battlegroup tree and offering meaningful choices at each point of a branch. This is intended to promote the replayability of each Battlegroup, allowing players to use the same Battlegroup a variety of different ways across many matches. The Battlegroup system is an evolution of the Commander system intended to continue this legacy while expanding upon it by increasing the diversity of strategies available to the player. Since Company of Heroes 1, we’ve always wanted the Commander system to add variety and “flavor” to core armies, allowing players to quickly adapt their tactics, define their strategies and fulfill an immersive playstyle centered around a Commander’s theme. Like Company of Heroes 1, players will earn Command Points that they can spend to unlock abilities throughout the Battlegroup as they go down each branch of the Battlegroup tree. Once a Battlegroup has been locked, the player will not be able to switch to either of the other two Battlegroups they originally brought into the match.Įach Battlegroup is comprised of 10 Battlegroup Abilities and is split into two main branches. Once the match begins, players can lock in the Battlegroup they would like to use for the remainder of the game. In Multiplayer, Battlegroups will augment and supplement core armies with unique tools, units, upgrades and abilities. Before a match starts, players will be able to select up to three Battlegroups that they may want to use at some point during a match. In Company of Heroes 3, Battlegroups represent the next installment of the Command Doctrines from Company of Heroes 1 or the Commanders from Company of Heroes 2.
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